Barlin "Grimbane" Duraksson

A Dwarf on a mission to make his family proud of his ingenuity


Has a Grudge against the Elf Mortellis, due to shaming of him in front of the city watch in Middleheim when he mentioned to them that the party were the ones that took down the beast, not just him as he was the one that handed it in.


Born in Zhufbar to a family of engineers, Barlin “Grimbane” Duraksson was a mischievous child, playing practical jokes on people, his experience watching his parents work taught him how to craft simple traps. So he created and set joke traps. His parents were having to apologise so much that they despaired of their son. As he grew older, dwarven pride and honor took over and to save his parents from further embarressment he focused on his schooling, but his humour was still felt.

From his time at school, his reading skills let him read about the world beyond Zhufbar, and he wanted to explore this new world. He had heard of the human engineering school in Nuln and a thought came to him of starting a trade route between Zhufbar and Nuln, but first he should get to know the land between those two places. So he hired himself into a coach firm to observe the world, without the world noticing him.

Now many years later, he has found himself in Averhiem. Working for Fredrich Von Kaufman who is an important merchant in Averland. He is the majority shareholder in the Red Arrow Coaching Company, for which I found employment as a coachman, mostly working the Averheim to Nuln road. While Von Kaufman is your employer, his right hand man, Curd Weiss is the person with whom you have dealing on a day to day basis.
As it is now winter, there are fewer chartered coaches travelling the Nuln to Averheim road, and Curd has asked if you would do a special task for him. Gravin Clothhilde von Alptraum, an important member of the Averland nobility will be traveling to her estate at Heinzstadt, near Heideck. This is not a long journey and a coach should be able to get to her estate and back to Averheim in a day.
As you are one of his most trusted and hardy employees, Curd has asked if you would take the place of the coachman for this journey.

Started out as a coachman for the Red Arrow Coaching line, has now been enrolled in a political investigation, involving Skaven, chaos forces and warpstone.

Due to rivalry with a wood elf in the party, has started to design a weapon, a gun to show the superior marksmanship of the dwarves.

Race Region Gender Age
Dwarf Zhufbar Male ?
Careers Completed
Coachman Completed
Engineer Completed
Dwarf Master Engineer In progress
Total Experience Advances Spent
30 30
Conservative Stance Reckless Stance
3 2
Characteristics Level Fortune
Strength 3 0
Toughness 4 1
Agility 4 1
Intelligence 3 1
Willpower 3 0
Fellowship 3 0
Basic Skills Char. Training Level
Athletics St 0
Ballistic Skill Ag 1
Coordination Ag 2
Intimidate St 0
Resilience To 1
Ride Ag 1
Skulduggery Ag 0
Stealth Ag 0
Weapon Skill St 0
Charm Fel 0
Discipline WP 0
First Aid Int 0
Folklore Int 0
Guile Fel 0
Intuition Int 0
Leadership Fel 0
Nature Lore Int 0
Observation Int 0
Advanced Skills Char. Training Level
Education Int 0
Dwarf Engineering Int 2
Animal Handling Fel 1
Tradecraft ??? 1
Specializations Char.
Calm Animal Animal Handling/Fel
Knots and Ropework Coordination/Agi
Wagons Ride/Agi
Resist Disease Resilence/Tou
Skaven Lore Folklorel/Int
BlackPowder Dwarf Engineering/Int
Blackpowder Tradescraft/Int
Talent Cards Type Detail
Great Sense of Humour Reputation
Well-Traveled Reputation
I’ll Sleep When I’m Dead Tactic
Cartridge Invention + 1 Fortune DIce & +1 CR
Measure Twice, Cut Once Focus On a Pause 2 boons are added to pool
Action Cards Type Detail
Improved Dodge
Field Repairs
Acrobatic Strike
Mechanical Precision
Inescapable Shot
Invention Cartridge
Other Abilities Type Detail
Grudge Racial A Zhufbar dwarf gains a Fortune Dice to all Melee Attack and Ranged Attack actions against Greenskins, and against any target that has wounded him. This bonus lasts until the end of the encounter
Sturdy Racial A Zhufbar dwarf adds 5 to his encum­brance limit
Night Vision Racial Two fewer Misfortune dice are added to a dwarf ’s dice pool for any effects from dark­ness or lack of sufficient light
Wealth Fame Rk Noble Rk
<wealth> 0 0
Shame Threshold
0 3
Wounds Threshold
Criticals Description
Sev. Injuries Description
Corruption Threshold
2 14
Mutations Description
Insanities Description
Diseases Description
Weapons Enc DR CR Range Special Notes
Hammer 3 5 3 N/A
Armour Enc Defense Soak Special Notes
Superior Mail Shirt 2 1 2 <notes>
Necklace of Defense 0 1 0
Equipment Enc Equipment Enc Equipment Enc
Enc Limit Enc
20 0
Gold Silver Brass
0 0 0
Career Advance limits
Actions Talents
Skills Fortune
Conservative Reckless
Career Advances
o Action Card:
o Talent:
o Skill Training or Specialty:
o Light Wound Threshold:
o Open Career Advance:
o Open Career Advance:
o Open Career Advance:
o Open Career Advance:
o Open Career Advance:
o Open Career Advance:
Career Completion Advances
o Career Transition:
o Dedication Bonus:
Non-Career Advances
ooooo Advance Type: <detail>
ooooo Advance Type: <detail>

Barlin "Grimbane" Duraksson

Skellan's Enemy Within DurakBlackaxe